Game Maker On Android
- Important for new version 3.0! Your project must have a minimum sdk of 11 or higher, which can be set in the global game settings of your project. Welcome to Android Permissions!! Android operating systems 6.0 and higher now check for permissions at run time, and it is now up to us the developers to handle this.
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Game maker Studio has the option to create new GML functions using the tools that android has, it is something very interesting for me as a programmer. I was wondering how to implement the gyroscope sensor. It uses 'Android.permission ..' I'm not quite sure which ones are necessary for adding the Gyroscope, also it has a Java file where they get the data, Yoyo games have an example:
And then they create the functions in GML in order to be used on Game maker.
I'm not proficient in Android or Java, I would like to know if someone has a clue and knows how to do this? Thank you.
Yoyogame's post:http://help.yoyogames.com/hc/en-us/articles/216755248-Creating-A-Native-Extension-For-Android-GMS-v1-3-
Online Android Game Maker
1 Answer
I think what you are looking for is
and
These functions automaticly acces your phones gyroscope.Links to documentation: https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/device%20input/device_get_tilt_x.html
Kris RoofeNot the answer you're looking for? Browse other questions tagged javaandroidgyroscopegml or ask your own question.
Description
Important for new version 3.0! Your project must have a minimum sdk of 11 or higher, which can be set in the global game settings of your project.
Jul 10, 2016 Either way, I've been hoping to see if the Nexilux GC adapter is at all compatible with Dolphin. So far, I have followed the Dolphin instructions on the wiki and set the adapter to WiiU mode, installed the Zadig drivers, and attempted using 'Gamecube Adapter. Nov 13, 2017 Go ahead and select “GameCube Adapter For Wii U.” Note that this will correspond to the port your actual controller is plugged into on the adapter. A quick way to verify that Dolphin recognizes your adapter is to click “Configure” to the right of the dropdown. If you get a tiny popup that says “Adapter Detected,” congratulations. Dolphin gamecube controller driver. I also bought the Nyko adapter today and while the emulator recognizes I have an adapter when I start running a rom the controller does nothing. I am currently looking things up online trying to see if the problem is the controller or the adapter is just not compatible with pc or what. Will update if I. Jun 28, 2016 Instead of enabling a Direct Input option, you now have to set the controller type dropdown to GameCube Adapter for Wii U. If you can assign buttons using the adapter, Dolphin's native support isn't going to work. If you have a Mayflash 4-port adapter and want to use Dolphin's native support, you need to set the adapter to Wii U mode. To open and manage the controller settings for Dolphin, from the Dolphin's main window, navigate to Options - Controller Settings, or simply click the 'Controllers' button. The main controller configuration window will appear, as seen in the screenshot below. In the first half, you can configure or disable the emulated GameCube controller ports.
Welcome to Android Permissions!! Android operating systems 6.0 and higher now check for permissions at run time, and it is now up to us the developers to handle this. I have made this extension to do that. there are 25 permissions Android lists as 'Dangerous Permissions' and so there are 25 get permission functions in this extension and 25 check permission functions for a total of 50 functions to cover everything.Update 10/26/17 now Google play requires any games or apps submitted to the play store show a reason for requesting dangerous permissions that access personal information, so there is now an extra function for that and it also alows several permissions to be asked for at once. I have left all the old functions there also in the case that you don't want (or need) to give a reason. I also left the previous version of the extension on the market place in case you want to roll back to it, the reason for that is to get the dialog box to work your project must have a minimum sdk of 11 or higher, the previous version allows sdk version 9 and higher.So the new function is: ShowReasoning( String 'PERMISSION_NAME1 PERMISSION_NAME2 etc. but must be all capital letters' ,String 'The reason');A dialog box will come up with the list of permissions and the reason you need them, then seperate dialog boxes will be shown to confirm or deny the permissions.This would be an example of how to ask for permission AND show a reason OR ask for multiple permissions at once:
global.permissions=0;if (ChkWriteExtStor()0 ChkAudio()0) //If the permission has not been granted{ShowReasoning('WRITE_EXTERNAL_STORAGE RECORD_AUDIO', 'To use this app.');} else {global.permissions=1;//If the game has been run before and we got the permission execute related code} Most apps only need 1 or 2 dangerous permissions so you'd most likely only need to use 2 - 4 of the functions but to cover every situation I have included ALL OF THEM for you along with a small project showing how to use the extension. For a list of all the functions and their use import all the files into a new project and view either the game information file, readme file in the included files, or visit the Android Permissions home page on my website: http://roadhammergaming.blogspot.com/p/android-permissions.htmlA demo apk can be downloaded here:https://drive.google.com/open?id=0B4uEFC9Ii8BnMXNQRmxZbFVSVjg
Game Maker Android 64 Bit
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS1 - Version 3.2.0. Published November 3, 2017
1- Fixed possible exiting game automatically if permission is denied2- Fixed issue with message text on ShowReasoning getting cut off in dialog box if long message is displayedNote: This extension is compatible with GMS2, the example project is not, but can be imported to GMS2 if desired.
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