Next Mario And Sonic Olympic Game

  
  1. Mario And Sonic Olympic 2012
  2. Mario And Sonic Olympic Winter Games
  3. Mario And Sonic Olympic Games
  • Mario & Sonic at the Olympic Games Tokyo 2020 – 11 Cool Features You Need To Know. The plumber and the hedgehog are back for some more athletic competition.
  • For Mario & Sonic at the Olympic Games: Tokyo 2020 on the Nintendo Switch, GameFAQs presents a message board for game discussion and help.

Mario & Sonic at the Olympic Games

Sep 16, 2019  Hop on a hoverboard, throw down with Mario & Sonic, and blast your way to victory in new Dream Events! Play with (or against) family and friends. The game releases November 5 in the Americas. Let it be known that the very first game I played of E3 2019 was Mario and Sonic at the Olympic Games Tokyo 2020. Walking into the LA Convention Center, you’d spot a rock wall that fans could. Sep 16, 2019  Mario & Sonic at the Olympic Games Tokyo 2020 also features new 2D retro-style events, set in the 1964 Tokyo Olympics.There, Mario and Sonic universe characters will engage in. Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. It is the first installment on the Mario & Sonic series. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008.

  • Wii
  • DS

Development staff

Producer(s)

Video game overview

Release date(s)

Wii
JP 22 November 2007[1]
KO 29 May 2008
NA 6 November 2007

EU 23 November 2007
AUS 22 November 2007
Nintendo DS
JP 17 January 2008
KO 26 June 2008
NA 22 January 2008
EU 8 February 2008
AUS 7 February 2008

Mode(s)

Rating(s)

Platform(s)

Media

Input

Game order
Followed by
Mario & Sonic at the Olympic Winter Games

Mario and Sonic compete for the Gold!
— Tagline

Mario & Sonic at the Olympic Games (マリオ&ソニック in 北京オリンピックMario & Sonikku in Pekin Orinpikku?, lit. 'Mario & Sonic in the Beijing Olympics'), is a sports game developed and published by Sega for North America and Europe and was published by Nintendo for Japan.

The game was officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia in 2005.[2] It was the first official video game of the 2008 Summer Olympic Games to be released.The game was first announced by Sega and Nintendo on March 28, 2007. Sega showed the first screenshots and a movie of both versions of Mario & Sonic at the Olympic Games at E3 2007.[3]Many users of the internet from both fandom used think this game was an April Fools joke from Sega before it was eventually officially released.[4]

The game was known for being the first official crossover title to feature both Mario and Sonic the Hedgehog, Nintendo and Sega's former rival mascots, along with other characters from the respective series. The player can assume the role as one of these characters while competing against the others in numerous Olympic events as well as fantasy events.

Characters

Team Sonic

Name Skill TypeStatsFlag
SonicSpeed
ShadowSpeed
KnucklesPower
VectorPower
TailsSkill
Dr. EggmanSkill
AmyAll Around
BlazeAll Around

In addition, Cream, Espio and Charmy act as referees in both the Wii and DS versions, and Big makes further background appearances on the Wii version.

Team Mario

Name Skill TypeStatsFlag
MarioAll Around
LuigiAll Around
Princess PeachSkill
WaluigiSkill
BowserPower
WarioPower
YoshiSpeed
Princess DaisySpeed

In addition, Shy Guy, Lakitu, and Toad and act as referees in both the Wii and DS versions, and Koopa Troopa makes further background appearances on the Wii version.

Referees

Mario And Sonic Olympic 2012

Guard viewing:

Air viewing:

Ground viewing:

Gameplay

Mario & Sonic brings together the title characters and 14 more from both franchises to participate in environments based on the official venues of the 2008 Summer Olympics in Beijing. These environments are stylized to fit the art styles of the Mario & Sonic video games. Besides the characters from the Mario & Sonic games, Miis can also be used in the Wii version. There are also a few randomly selected non-playable characters acting as referees or the audience for certain events. Each playable character has their own statistics which can serve as an advantage or disadvantage depending on the event. They are divided into four categories: all-around, speed, power, and skill. All-Around isn't really its own skill, but more of just being good enough in the other categories. There is also a statistic for stamina.

The gameplay involves utilizing either or a combination of the Wii Remote and Nunchuk on the Wii or stylus and button controls on the DS in various ways to complete each event. The events can require a combination of speed, timing, and some strategy. Each competition offers a slight degree of difference. In the running events, for example, getting a starting boost in the 100 m dash will either make or break the player's place, while in a relay race, which can last for well over a minute, this may not determine place as effectively. The game also has leaderboards that make use of the Nintendo Wi-Fi Connection to show the best times and scores.

Mario & Sonic features a gallery mode, where brief facts of the Olympics can be found. There are five categories of trivia with matching mini-games that, once completed, will unlock the answer to trivia questions. Classic music from both series is available for use in the gallery once all levels in a category are cleared. There is also a standard gallery theme.

Mario And Sonic Olympic Winter Games

Events

The Wii game has twenty Olympic events which are divided into eight different classifications; athletics, gymnastics, shooting, rowing, archery, aquatics, fencing and table tennis. All of these events are organized in the tournament and circuit modes. Some events such as 4x100 m relay race, allow the player to have a team of four characters. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit. In the single-player mission mode, each of the competitors has six character-specific missions to complete, however each of the characters statistics are not as balanced as in the main game. For example, one of Mario's missions, beating Sonic, is more challenging here. Mario & Sonic on the Nintendo DS has 16 Olympic sports, most of them from the Wii version. Cycling and 10m Platform Diving are exclusive Olympic events on this handheld.

There is an unlockable version of four of the Olympic events in the Wii game called 'Dream Events'. They differ from their real-life counterparts by applying more fictional video game attributes from the Mario and Sonic worlds. As a result, these events also have recognizable locations, abilities, objects, and support characters from both gaming worlds. The Nintendo DS version has five exclusive Dream Events: canoeing, boxing, basketball, long jump and skeet shooting.

IconTypeWii EventsNintendo DS Events
Aquatics
  • 100m Freestyle
  • 4x100m Freestyle
  • 100m Freestyle
  • 10m Platform (DS Exclusive)
Archery
  • Archery
  • Archery
Athletics
  • 100m
  • 400m
  • Athletics - 4x100m Relay
  • Athletics - 110m Hurdles
  • 400m Hurdles
  • Long Jump
  • Triple Jump
  • High Jump
  • Pole Vault
  • Javelin Throw
  • Hammer Throw
  • 100m
  • 400m
  • 400m Hurdles
  • Long Jump
  • Triple Jump
  • Javelin Throw
  • Hammer Throw
Fencing
  • Individual Epée
  • Individual Epée
Gymnastics
  • Trampoline
  • Vault
  • Trampoline
  • Vault
Rowing
  • Single Sculls
None
Shooting
  • Skeet
  • Skeet
Table Tennis
  • Singles
  • Singles
CyclingNone
  • Pursuit
Dream
  • Dream Race (Sandhill Race Course)
  • Dream Platform
  • Dream Fencing
  • Dream Table Tennis
  • Dream Race (Blue Sky Island)
  • Dream Fencing
  • Dream Table Tennis
  • Dream Basketball
  • Dream Canoe
  • Dream Boxing
  • Dream Shooting
  • Dream Long Jump

Circuits

  • Beginner's Class
    • Mercury
      • 100m
      • Long Jump
      • Hammer Throw
    • Venus
      • 110m Hurdles
      • Skeet
      • Javelin Throw
    • Jupiter
      • 100m Freestyle
      • Triple Jump
      • Trampoline
    • Saturn
      • Singles
      • 4x100m Freestyle
      • Individual epée
    • Moonlight
      • 4x100m Relay
      • Single Sculls
      • Dream Race
  • Advance Class
    • Stardust
      • 100m
      • Long Jump
      • Hammer Throw
      • Archery
    • Planet
      • 110m Hurdles
      • Skeet
      • Javelin Throw
      • High Jump
    • Comet
      • 100m Freestyle
      • Triple Jump
      • Trampoline
      • 400m
    • Satellite
      • Singles
      • 4x100m Freestyle
      • Dream Race
      • Dream Fencing
    • Sunlight
      • 4x100m Relay
      • Single Sculls
      • Individual epée
      • Dream Table Tennis
  • Master's Class
    • Meteorite
      • 100m
      • Long Jump
      • Hammer Throw
      • Archery
      • 400m Hurdles
    • Supernova
      • 110m Hurdles
      • Skeet
      • Javelin Throw
    • High Jump
      • Pole Vault
    • Cosmos
      • 100m Freestyle
      • Triple Jump
      • Trampoline
      • 400m
      • Vault
    • Galaxy
      • Singles
      • 4x100m Freestyle
      • Individual epée
      • Dream Race
      • Dream Platform
    • Universal
      • 4x100m Relay
      • Single Sculls
      • Dream Table Tennis
      • Dream Fencing
      • Dream Race
    • Big Bang
      • Dream Race
      • Dream Fencing
      • Dream Platform
      • Singles
      • 4x100m Relay

Gallery Feature

Both the console and the handheld versions feature a gallery where facts and trivia can be found. In order to answer the question, the player has to play a mini-game. As a bit of fan service, unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and Nintendo DS.

Wii

Unlockable Sonic songs

  • 'Green Hill Zone' (from Sonic the Hedgehog)
  • 'Star Light Zone' (from Sonic the Hedgehog)
  • 'Special Stage' (from Sonic the Hedgehog 2)
  • 'Sonic Heroes' [Instrumental] (from Sonic Heroes)
  • 'Let the Speed Mend It' [Instrumental] (from Sonic and the Secret Rings)

Unlockable Mario songs

  • 'Ground Theme' (from Super Mario Bros.)
  • 'Underground Theme' (from Super Mario Bros.)
  • 'Underwater Theme' (from Super Mario Bros.)
  • 'Ground Theme' (from Super Mario Bros. 3)
  • 'Ground Theme' (from Super Mario World)

Nintendo DS

Unlockable Sonic songs

  • 'Green Hill Zone' (from Sonic the Hedgehog)
  • 'Star Light Zone' (from Sonic the Hedgehog)
  • 'Emerald Hill Zone' (from Sonic the Hedgehog 2)
  • 'Right There, Ride On' (from Sonic Rush)
  • 'A New Venture' [Instrumental] (from Sonic Rush Adventure)

Unlockable Mario songs

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  • 'Mario Puzzle Mix' (from Tetris DS)
  • 'Mini-Games Coincentration' (from Super Mario 64 DS)
  • 'Bowser Battle' (from Tetris DS)
  • 'Mini-Games Bounce and Pounce' (from Super Mario 64 DS)
  • 'Mario Circuit' (from Mario Kart: Double Dash!!)

Face-Offs

Between each character, each have their own rival as based on either mission mode or by the starting prologue. Here are the following face-offs:

  • Sonic vs. Mario
  • Shadow vs. Luigi
  • Knuckles vs. Wario
  • Amy vs. Peach
  • Tails vs. Yoshi
  • Dr. Eggman vs. Waluigi
  • Blaze vs. Daisy
  • Vector vs. Bowser

Development

Sega decided to use their characters that 'young people love and are very iconic' instead of just developing a simulation. The corporation then requested and received approval from Nintendo to include Mario in the game Sega was going to use to help introduce young people into the Olympics. As a result of this and to ensure quality, Nintendo partnered with the developer in-house.

The creator of Mario, Shigeru Miyamoto, supervised the project and the game or one of its two versions may have been co-developed by TOSE, a developer known to not be credited for the games it produces. Sega revealed in early October 2007 that Mario & Sonic at the Olympic Games release date schedule has been advanced by two weeks and the game has gone gold. Over 20 characters were originally planned including D.K, Birdo, Silver, Jet, Rouge, Bowser Jr, Diddy Kong, Omega and Cream,as well as some sports, such as judo; however, some of these were left out of the final release.

Reception

PublicationScore
1UP.comC+ (Wii)

C+

Edge6 of 10 (Wii)
Electronic Gaming Monthly6.3 of 10 (Wii)
Eurogamer5 of 10 (DS)[5]
GameSpot6.0 of 10 (Wii)[6]

6.0 of 10 (DS)[6]

IGN7.9 of 10 (Wii)[7]

7.8 of 10 (DS)[8]

Nintendo Life[9]
X-Play

The Wii version of this game was awarded as the best game of 2007 on its platform at the Games Convention in Leipzig.[10]

GameSpot praised the Wii game for its wide variety of events, but thought a number of them were too similar to each other. The reviewer called the motion controls utilized in the events as commonly 'uninteresting and occasionally frustrating'. X-Play agreed, calling the controls 'non-intuitive' and some of the minigames require players to 'wave their Wiimotes frantically while press several buttons at the same time, which can be a tad bit frustrating'. An Electronic Gaming Monthly editor mentioned the controls are complicated for a game that should be a 'pure pick-up-and-play party game'. [6]

Nintendo Life praised the game in terms of controls, and numbers of events. Nintendo Life stated that Wii version was the innovation SEGA brought to the table in terms of control, while every previous Olympic games relied on speedy button bashing.[9]

IGN called the game a success in their minds in regard to the slight degree of differences each competition had to offer and generally most of the events were entertaining. However, the events within their own classifications felt similar, for example, the track events, the reviewer thought 'five or six that feel nearly identical' and lacked diversity. Both IGN and GameSpot favored archery and the fantasy events Mario & Sonic had to offer which IGN states ends up 'stealing the show'.[7][8]

Sales performance

Mario & Sonic at the Olympic Games has received mixed reactions by critics, however it was commercially successful, exceeding Sega's expectations by selling over four million copies. The Wii version has sold half a million units during its first 7 weeks of sale in the UK. By June 2008, both versions reached 1.2 million copies combined in UK sales prompting Sega to create plans on re-marketing the game there.

Mario & Sonic at the Olympic Games claims two-times of the top charts in the UK's Top 40 charts released by GameIndustry International and Chart-Track.[11][12] According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units.[13]

In just over three months of being released, Sega announced on March 5, 2008 that both versions have sold 5 million units worldwide combined[14]. Simon Jeffery, president of Sega of America, in July 2008 showed interest in another game collaboration between the two mascots and has announced that the game has sold approximately 10 million units worldwide combined.[15]

Videos

Trailers

Commercials


Trivia

  • Both Mario female contestants wear clothing from sports games they have previuously been in. Amy and Blaze wear new sporting gear similar to what they wore in Sonic Riders: Zero Gravity.
  • This is Vector's first playable appearance since Shadow the Hedgehog.
    • This is also the debut of Team Chaotix on the Wii and DS.
    • This is also Charmy's first appearance on a handheld console.
    • This is also Vector's first time being the only playable Team Chaotix member in a video game.
  • The only Mario characters with new artwork are Mario, Luigi, Peach, Daisy and Bowser.
  • In the aquatic events, Sonic wears a lifejacket since he cannot actually swim.
  • Silver the Hedgehog, Jet the Hawk, Cream the Rabbit, Big the Cat, Espio the Chameleon, Rouge the Bat, Donkey Kong, Birdo, and a Goomba were all supposed to be playable characters in this game, but were scrapped. They are still in the beta and are only available by hacking the game.
    • Donkey Kong and Silver were later made playable in following Mario & Sonic titles. Jet, Cream, Espio, Rouge, and Birdo would not become playable characters until Mario & Sonic at the Rio 2016 Olympic Games.
  • In the track and field events, players can see Big the Cat in the entrance to the stadium. He is also seen being the referee of the Single Sculls event.
  • In the USA Wii commercial of the game, the played song is called 'The Final Countdown' by the Swedish hard rock, heavy metal and glam metal band Europe. It was released in 1986.
  • In Shadow's artwork for this game, he is missing his tail.
    • Shadow's artwork also has him doing the same pose as Japanese artwork of Sonic for Sonic the Hedgehog CD.
  • Peach and Daisy were planned to have swimsuits for the aquatic events, but the designs were rejected by Nintendo. They were later given swimsuits in Mario & Sonic at the London 2012 Olympic Games along with Amy and Blaze.[16]

References

  1. Mighty (10 October 2007). Nintendo Fall Conference (Sonic In Brawl, plus new games). Kingdom Hearts Insider Forum. Retrieved on 02 August 2018.
  2. Bramwell, Tom (06 December 2005). SEGA to develop Olympic Games 2008 title. gamesindustry.biz. Retrieved on 03 August 2018.
  3. Devries, Jack (11 July 2007). E3 2007: Mario & Sonic at The Olympic Games. IGN. Retrieved on 01 August 2018.
  4. Lord_Ian (08 June 2007). Mario & Sonic at The Olympic Games. Robosheep. Roosterteeth Forum. Retrieved on 03 August 2018.
  5. Gibson, Ellie (11 February 2008 archiveurl=http://web.archive.org/web/20090628072558/https://www.eurogamer.net/articles/r_mariosonic_ds archivedate=28 June 2009). Mario & Sonic at the Olympic Games, Not even bronze. Eurogamer. Retrieved on 03 August 2018.
  6. 6.06.16.2Thomas, Aaron (08 November 2007). Mario & Sonic at the Olympic Games Review. GameSpot. Retrieved on 01 August 2018.
  7. 7.07.1Harris, Craig (22 January 2008). Mario & Sonic at The Olympic Games Review for Nintendo DS. IGN. Retrieved on 01 August 2018.
  8. 8.08.1Bozon (06 November 2007). Mario & Sonic at The Olympic Games Review for Nintendo Wii. IGN. Retrieved on 01 August 2018.
  9. 9.09.1Dickens, Anthony (17 February 2008). Mario & Sonic at the Olympic Games Review (DS). Nintendo Life. Retrieved on 01 August 2018.
  10. Arenot, Susan (27 August 2007). Mario & Sonic at the Olympic Games beats Super Mario Galaxy in Leipzig 'Best of' awards. Wired. Retrieved on 01 August 2018.
  11. Bramwell, Tom (22 January 2008). Mario & Sonic comes from behind. Eurogamer. Retrieved on 02 August 2018.
  12. GamesIndustry International (11 December 2007). Mario & Sonic tops Charts. Eurogamer. Retrieved on 02 August 2018.
  13. Thorsen, Tor (18 January 2008). NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million. GameSpot. Retrieved on 02 August 2018.
  14. IGN Staff (05 March 2008). Mario & Sonic at the Olympic Games hits 5 million in Global Sales. IGN. Retrieved on 01 August 2018.
  15. Crecente, Brian (18 July 2008). Another Mario Sonic Collaboration in the Works?. Kotaku. Retrieved on 02 August 2018.
  16. Wotts, Steve (19 December 2011). How Mario and Sonic get outfitted for the Olympics. Shack News. Retrieved on 02 August 2018.

External links

  • Official website; Wii(Japanese)
  • Official website; DS(Japanese)
Game GearSonic the Hedgehog (1991) • Sonic the Hedgehog 2 (1992) • Sonic Chaos (1993) • Dr. Robotnik's Mean Bean Machine (1993) • Sonic Drift (1994) • Sonic the Hedgehog Spinball (1994) • Sonic Triple Trouble (1994) • Sonic Drift 2 (1995) • Tails' Skypatrol (1995) • Tails Adventure (1995) • Sonic Labyrinth (1995) • Sonic Blast (1996)
Game Boy AdvanceSonic Advance (2001) • Sonic Advance 2 (2003) • Sonic Pinball Party (2003) • Sonic Battle (2003) • Sonic Advance 3 (2004) • Sonic the Hedgehog Genesis (2006)
Nintendo DSSonic Rush (2005) • Sonic Rush Adventure (2007) • Mario & Sonic at the Olympic Games (2008) • Sega Superstars Tennis (2008) • Sonic Chronicles: The Dark Brotherhood (2008) • Mario & Sonic at the Olympic Winter Games (2009) • Sonic & Sega All-Stars Racing (2010) • Sonic Classic Collection (2010) • Sonic Colors (2010)
PlayStation PortableSega Genesis Collection (2006) • Sonic Rivals (2006) • Sonic Rivals 2 (2007)
Nintendo 3DSSonic Generations (2011) • Mario & Sonic at the London 2012 Olympic Games (2012) • Sonic & All-Stars Racing Transformed (2012) • Sonic Lost World (2013) • Super Smash Bros. for Nintendo 3DS (2014) • Sonic Boom: Shattered Crystal (2014) • Mario & Sonic at the Rio 2016 Olympic Games (2016) • Sonic Boom: Fire & Ice (2016)
Nintendo SwitchSonic Mania (2017) • Sonic Forces (2017) • Super Smash Bros. Ultimate (2018) • Team Sonic Racing (2019) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019)
OtherSonic the Hedgehog Pocket Adventure (1999, Neo Geo Pocket Color) • Sonic X (Leapster) (2005)

Mario And Sonic Olympic Games

Master SystemSonic the Hedgehog Spinball (1994) • Dr. Robotnik's Mean Bean Machine (1994)
Sega Mega Drive / GenesisFlicky (1991) • Sonic Eraser (1991) • Sonic the Hedgehog Spinball (1993) • Dr. Robotnik's Mean Bean Machine (1993) • Wacky Worlds Creativity Studio (1994) • Knuckles' Chaotix (1995, Sega 32X) • Sonic 3D Blast (1996)
Sega SuperstarsSega Superstars (2004, PlayStation 2) • Sega Superstars Tennis (2008, multi-platform) • Sonic & Sega All-Stars Racing (2010, multi-platform) • Sonic & All-Stars Racing Transformed (2012, multi-platform)
Riders gamesSonic Riders (2006, multi-platform) • Sonic Riders: Zero Gravity (2008, multi-platform) • Sonic Free Riders (2010, Xbox 360)
Storybook games (Wii)Sonic and the Secret Rings (2007, Wii) • Sonic and the Black Knight (2009, Wii)
Mario & Sonic gamesMario & Sonic at the Olympic Games (2007, multi-platform) • Mario & Sonic at the Olympic Winter Games (2009, multi-platform) • Mario & Sonic at the London 2012 Olympic Games (2011, multi-platform) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, multi-platform) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Nintendo Switch)
Super Smash Bros. gamesSuper Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS and Wii U (2014, multi-platform) • Super Smash Bros. Ultimate (2018, Nintendo Switch)
Sonic Boom gamesSonic Boom: Rise of Lyric (2014, Wii U) • Sonic Boom: Shattered Crystal (2014, Nintendo 3DS) • Sonic Dash 2: Sonic Boom (2015, Android) • Sonic Boom: Fire & Ice (2016, Nintendo 3DS)
Arcade & redemption machinesFlicky (1984) • Waku Waku Sonic Patrol Car (1991) • UFO SegaSonic (1992) • Sonic the Hedgehog (1993) • SegaSonic the Hedgehog (1993) • SegaSonic Popcorn Shop (1993) • SegaSonic Cosmo Fighter (1993) • Sonic the Hedgehog 2 (1993) • Sonic's Space Tours (1994/1999) • Sonic the Fighters (1996) • Sonic the Hedgehog (AWP) (1997) • Sonic & Tails Spinner (2002) • CR Sonic (2003) • Sonic Spinner (2007) • Sonic Live! (2008) • Sonic Sports Basketball (2010) • Sonic & Sega All-Stars Racing Arcade (2011) • Sonic Sports Air Hockey (2012) • Sonic Athletics (2013) • Sonic Ghost Shooting (2013) • Sonic Brain Ranking (2013) • Sonic Dash Extreme (2015) • Sonic Blast Ball (2016) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016) • Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020)
MiscellaneousSonic the Hedgehog's Gameworld (1994, Sega Pico) • Tails and the Music Maker (1994, Sega Pico) • Sonic's Schoolhouse (1996, PC) • Sonic R (1997, multi-platform) • Sonic Shuffle (2000, Dreamcast) • Sega Splash Golf (2008, PC) • Shadow the Hedgehog (2005, multi-platform) • Sonic the Hedgehog (Didj) (2008) • Team Sonic Racing (2018, multi-platform)